
In Microsoft’s testing using integrated graphics in tandem with discrete graphics provided a small but noticeable edge in benchmarks. Greater API support can also mean greater reliability and efficiency in multi-GPU SLI/CrossFire setups. For example, with DirectX 12 the integrated GPU on your machine can now tag team with your discrete GPU, lending its own processing power.
#Directx 11 vs 12 outriders software
This feature, called Explicit Multiadapter, allows multiple GPUs to be instructed by software like a single GPU. Explicit MultiadapterĭirectX 12 has the power to combine multiple GPUs (AKA “display adapters”) into a single logical unit. Most games aren’t CPU-limited today, but its possible that newer games will push this envelope further. This means that CPU-limited games could see greater performance, as their CPU power is freed up to handle game code. We recorded frame rates with the help of CapFrameX. We chose to run Outriders in DirectX 12 mode. DirectX 12 reduces the API overhead, freeing up computation resources for running game code. Before you launch the game you can choose between DirectX 11 and DirectX 12 APIs. Under DirectX 11 a significant portion of the CPU’s power is spent interpreting API instructions rather than executing game code. This could potentially allow for low-level optimizations similar to those we see in console gaming where games are tuned for extremely specific mid-range hardware, eeking out performance that would be impossible without such hyper-specific optimizations. Specifically, developers can improve optimization with faster multi-threaded performance and more efficient CPU utilization. Exposing lower level hardware means that skilled developers can write more efficient code that executes faster. Lower-level hardware abstractionĭirectX 12 now lets developers get closer to the “metal” of their users’ graphics hardware, providing access to features previously unavailable for developers.

In fact, it could be ushering in a new area of low-level graphics APIs that will change the way games are developed. Direct3D 12, however, brought some especially significant changes.
#Directx 11 vs 12 outriders update
What’s New in DirectX 12?Įvery major update to DirectX and Direct3D brings new features and developments. And since most game developers use Direct3D’s standard library, any changes to the API can impact gamers and coders alike. DirectX and Direct3D are like that, allowing developers to interface with a wide range of hardware using the same tools.

There might be some minor differences in non-critical features like the radio, but overall you know what to expect. The gas and brake pedals are in the same place, and the steering wheel rotates in the same direction and doors open outward. Think about cars: If you can drive one car, you can pretty much drive all of them.
